This is the twine portion of Loominary. If you'd like to learn more about the entire project, click here.
Loominary is a game system that uses a tabletop loom as the controller for the games. The games are written in Twine and the choices in the game are shown in distinct colors. The player weaves with the appropriate colored yarn to control the game, and in doing so weaves their choices into a scarf they are actively making through play. When game play is complete, the woven scarf will be unique to each player’s set of choices and exist as a more permanent record of their play session.
The project is open source, and along with all the source files we have included a guide for sourcing the materials and tutorials for putting it together. We also include three Twine games and a tutorial that walks the player through how to weave. Two of the games follow the Greek myths of Medusa and Oedipus
Copyright 2016 Sarah Hendricks
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.