This is the twine portion of Loominary.  If you'd like to learn more about the entire project, click here.

Loominary is a game system that uses a tabletop loom as the controller for the games. The games are written in Twine and the choices in the game are shown in distinct colors. The player weaves with the appropriate colored yarn to control the game, and in doing so weaves their choices into a scarf they are actively making through play. When game play is complete, the woven scarf will be unique to each player’s set of choices and exist as a more permanent record of their play session.

The project is open source, and along with all the source files we have included a guide for sourcing the materials and tutorials for putting it together. We also include three Twine games and a tutorial that walks the player through how to weave. Two of the games follow the Greek myths of Medusa and Oedipus


Copyright 2016  Sarah Hendricks

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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

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